Carnelian · Skirmisher / Dancer
Magus
Cantor: Magus · Riptide (Carnelian, Tier 1)
Forgiveness: Moderate
9
HP
4
Structure
4
Stress
8
Evasion
9
E-Def
2
Armor
6
Speed
10
Save
Carnelian Resonancereach4
Bond Token ○
Your band, on this device. Guilt → Flow → Trust.
Fracture status: Drag. Bond Move: Let It Pass.
Weapons
- Tidal LashMain · MeleeRange Range 1 · RoF 1 strike / turn · Damage 1d6 KineticEffects: Reliable 1 · Knockback 2 · Flowing — on a hit, move up to 2 free (no opportunity attacks)
- Spray AuxAux · RangedRange Range 5 · RoF 1 shot / turn · Damage 1d6 KineticEffects: GMS-baseline fill — for when the dance opens distance
Core Power
REROUTE. 1/mission · Full. Until your next turn you may redirect any forced-move effect on an ally within Range 5 (you choose direction + distance, within the move's parameters); and when any ally within Range 5 takes damage you may teleport adjacent to the source as a Reaction. You are the current.
Song-Moves
- Sway. T1 · Free · 1/turn · +1 Carnelian Resonance: move up to full Speed, no opportunity attacks; if you end adjacent to an enemy it's Off-Balance (its next attack at +1 Difficulty).
- Cry. T2 · Quick · 2 Carnelian Resonance: a Size-2 cone (Range 3) of pressurized water pushes every enemy 3 directly away; any that can't complete the push (wall/terrain/another Colossus) take 2 Kinetic per space short. Allies unaffected.
- Laugh. T3 · Quick · 3 Carnelian Resonance: clear one of an ally's (Range 5) forced-move debuffs, Slowed/Impaired, or their manifested Fracture, and they may move 3 free. (Or self-clear your own Drag/Guilt — no Oath, the costlier path; the Bond Move is the better one.)
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