THE CHRONICLE

The campaign, mission by mission

A picture-book record of every night the table has played. Pick a mission, then a session; each one is what actually happened, beat for beat.

NEW · THE CHRONICLE, DRAWN

Chapter One: The Singing Quarry

The same night, told as a comic. Eight pages, thirty-four panels, and the moment one Cantor turned to the titan beside him and said the thing he had been carrying since his kingdom fell.

Read it at comic.antiphonthegame.com →

MISSION 2

Procession

In progress · 1 session

Six haulers, fourteen klicks of tailings, first Vespertide bell. Walk the line and keep it whole. One line in the brief, dropped like it is nothing: hauler four is Choir-sealed, and the See asks only that it arrives.

MISSION 1.5

The Interdiction

Complete · 1 session

The jump home slams shut. A Still-Well holds the gate, a swarm holds the void, and a clamshell prison waits to be filled. The first battle in space — and the first time the Still King speaks.

MISSION 1

The Singing Quarry

In progress · 2 sessions

Vega-7. A rogue Cantor has hijacked a Choir and is broadcasting to the Unsung. Stop the broadcast, save the people, save the holy site. Nobody said you could have all three.