Granite · Anchor / Defender
Monolyth
Cantor: Monolyth · Menhir (Granite, Tier 1)
Forgiveness: Forgiving
12
HP
4
Structure
4
Stress
6
Evasion
8
E-Def
3
Armor
3
Speed
10
Save
Granite Resonancereach4
Bond Token ○
Your band, on this device. Fear → Gratitude → Courage.
Fracture status: Lock. Bond Move: Plant Your Feet.
Weapons
- Menhir-HammerMain · MeleeRange Range 1 · RoF 1 strike / turn · Damage 1d6+1 KineticEffects: Reliable 1 · Knockback 1 (2 if you built Granite Resonance this turn)
- Quarry BreakerMain · RangedRange Range 6 · RoF 1 shot / turn · Damage 1d6 KineticEffects: GMS-baseline fill
Core Power
BEDROCK. 1/mission · Full. A space + all adjacent become Hard Cover for the scene; allies in/adjacent gain +2 Armor and cannot be forced-moved.
Song-Moves
- Drum. T1 · Quick · +1 Granite Resonance: until end of turn, you and adjacent allies get +2 to all defensive rolls. The band climbs by holding. Tags: Reliable, Resonant.
- Stand. T2 · Reaction · 2 Granite Resonance: negate a forced-move effect targeting you or an adjacent ally; the mover takes 2 Kinetic as the force reflects.
- Immovable Challenge. T2 · Quick · +1 Granite Resonance: until your next turn, every enemy within Range 5 that can reach you must target you; any that attacks one of your allies instead takes −2 to hit. Drawing their fire feeds Bulwark. Tags: Resonant, Taunt, Provoke.
- Standing Stone. T3 · Full · 3 Granite Resonance: become Immovable until you release at the start of a future turn; allies within Range 3 gain +2 Armor and ignore difficult terrain.
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