Granite · Anchor / Defender

Monolyth

Cantor: Monolyth · Menhir (Granite, Tier 1)

Forgiveness: Forgiving
12
HP
4
Structure
4
Stress
6
Evasion
8
E-Def
3
Armor
3
Speed
10
Save
Granite Resonancereach4
Bond Token

Your band, on this device. FearGratitudeCourage.

Fracture status: Lock. Bond Move: Plant Your Feet.

Weapons

  • Menhir-HammerMain · MeleeRange Range 1 · RoF 1 strike / turn · Damage 1d6+1 KineticEffects: Reliable 1 · Knockback 1 (2 if you built Granite Resonance this turn)
  • Quarry BreakerMain · RangedRange Range 6 · RoF 1 shot / turn · Damage 1d6 KineticEffects: GMS-baseline fill

Core Power

BEDROCK. 1/mission · Full. A space + all adjacent become Hard Cover for the scene; allies in/adjacent gain +2 Armor and cannot be forced-moved.

Song-Moves

  • Drum. T1 · Quick · +1 Granite Resonance: until end of turn, you and adjacent allies get +2 to all defensive rolls. The band climbs by holding. Tags: Reliable, Resonant.
  • Stand. T2 · Reaction · 2 Granite Resonance: negate a forced-move effect targeting you or an adjacent ally; the mover takes 2 Kinetic as the force reflects.
  • Immovable Challenge. T2 · Quick · +1 Granite Resonance: until your next turn, every enemy within Range 5 that can reach you must target you; any that attacks one of your allies instead takes −2 to hit. Drawing their fire feeds Bulwark. Tags: Resonant, Taunt, Provoke.
  • Standing Stone. T3 · Full · 3 Granite Resonance: become Immovable until you release at the start of a future turn; allies within Range 3 gain +2 Armor and ignore difficult terrain.

Traits

  • MiniLyth (Set Stone). End of your turn (free): raise one Size-1 Hard Cover (5 HP, immobile) adjacent. Max 3 on field.
  • Foundation. At Granite Resonance 0, +1 Armor. At Overcharge, adjacent allies gain +1 Armor.
  • Bulwark. The first time each round you, or an ally adjacent to you, are targeted by an attack (hit or miss) or forced-moved, gain 1 Granite Resonance. Targeted, not hit — so the tank still tunes when Armor eats the blow.

Frame reference

2
Size
8
Sensors
+0
Tech Atk
6
SP

Mounts: 2× Main, 1× Flex. Armor is a flat subtractor (not a second health bar). Evasion is synthesis, not a dodge roll.

Bond Move · Plant Your Feet

Fracture Fear → Transformation GratitudeOath Courage. A Full Action (the Stabilize slot). One honest line, in character; you never disclose anything real.

Speak the truth about standing despite fear. Oath (T3 Guardian anchor — active while held): immune to forced movement, +1 Armor, adjacent allies immune to forced movement.

Oath Ladder · FearGratitude · Rung 4 of 9

Rung 1 is the Catalyst and is not sworn — it happens to you. You may reach for rung 5, one above the highest you have sworn.

  1. 1.the Catalyst(not sworn: what was taken)
  2. 2.the Binding“I will change”
  3. 3.Courage“courage / the fear faced”
  4. 4.Steadfastness“I will not be moved”
  5. 5.Belonging“my place is here” (reaching)
  6. 6.Provision“what I hold, I hold for you”
  7. 7.Bulwark“I am the ground they stand on”
  8. 8.Unclenching“I let go the stone I clutch”
  9. 9.Gratitude“gratitude for what I feared to lose”

Each rung must be lived before it is sworn — the table validates.

Companion Spirit

Anvil (the immovable)

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