Lapis · Controller / Commander

Psyche

Cantor: Psyche · Resonant (Lapis, Tier 1)

Forgiveness: Punishing
8
HP
4
Structure
4
Stress
11
Evasion
12
E-Def
1
Armor
4
Speed
11
Save
Lapis Resonancereach4
Bond Token ○

Your band, on this device. Deception → Expression → Truth.

Fracture status: Distortion. Bond Move: Speak True.

Weapons

  • Resonant LanceMain · Ranged (sonic)Range Range 10 · RoF 1 shot / turn · Damage 1d6 SonicEffects: Unreliable 1 — misfires while you have Distortion · On hit: Impaired (1 turn)
  • Whisper PistolAux · Ranged (sonic shotgun)Range Range 3 · RoF 1 shot / turn · Damage 1d6+1 SonicEffects: Shotgun (close range) · Knockback 1

Core Power

TRUE FREQUENCY. 1/mission · Full. Until your next turn your voice carries truth-force: your tech attacks auto-succeed; allies in Sensors may reroll one attack or save; one enemy in Sensors is Stunned until its next turn. May clear your own Distortion (counts as a Bond Move / grants Truth only if you speak it aloud).

Song-Moves

  • Command. T1 · Quick · +1 Lapis Resonance: grant one ally in Sensors a free move up to their Speed (no opportunity attacks); it replaces a Quick they could have taken. The voice makes the squad flow.
  • Confess. T2 · Free · 2 Lapis Resonance: speak a Bond truth aloud (the character's truth; never a real secret) — clear 2 Lapis Resonance and remove one debuff (Slowed/Impaired/Exposed). While Distortion is active this clears it but grants no Oath (the survival path; the Bond Move is the grace path).
  • Name. T3 · Quick · 3 Lapis Resonance: declare an enemy's weakness aloud — for one round it takes +1 damage from all sources, and the first ally to hit it deals +2. No roll; it needs the sentence.

Traits

  • Voice of Command. Once per round, when you grant an ally a free action or movement via a Song-Move, that ally may also immediately clear 1 Stress as a free action — they hear you and know where to be.
  • Frequency Lock. At the start of your turn (no action), choose one enemy in Sensors; until your next turn its Evasion is −1 against your allies' attacks. You name the target; the squad's fire follows the sound.

Frame reference

1
Size
15
Sensors
+2
Tech Atk
6
SP

Mounts: 1× Main, 1× Aux. Armor is a flat subtractor (not a second health bar). Evasion is synthesis, not a dodge roll.

Bond Move · Speak True

Fracture Deception → Transformation Expression → Oath Truth. A Full Action (the Stabilize slot). One honest line, in character; you never disclose anything real.

Confess something the character has hidden — from the party or themselves. One sentence, always and only the character's truth (no real disclosure; fiction-first, X-card live). Oath (T3 Guardian anchor — active while held): when you speak, allies in Sensors get +1 to their next action; enemies who lie/feint take 1 damage.

Oath Ladder · Deception → Expression · Rung 3 of 9

Rung 1 is the Catalyst and is not sworn — it happens to you. You may reach for rung 4, one above the highest you have sworn.

  1. 1.the Catalyst — (not sworn: what was taken)
  2. 2.the Binding — “I will change”
  3. 3.Truth — “truth / the betrayal named”
  4. 4.Voice — “I break the silence” (reaching)
  5. 5.Testimony — “this will be heard”
  6. 6.Harmony — “we sound as one”
  7. 7.Alignment — “my word is my deed”
  8. 8.Restraint — “I yield the floor to hear the true signal”
  9. 9.Expression — “expression / the Song that cannot be faked”

Each rung must be lived before it is sworn — the table validates.

Companion Spirit

Clamor (the loud — mistakes volume for truth)

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