Lapis · Controller / Commander

Psyche

Cantor: Psyche · Resonant (Lapis, Tier 1)

Forgiveness: Punishing
8
HP
4
Structure
4
Stress
11
Evasion
12
E-Def
1
Armor
4
Speed
11
Save
Lapis Resonancereach4
Bond Token

Your band, on this device. DeceptionExpressionTruth.

Fracture status: Distortion. Bond Move: Speak True.

Weapons

  • Resonant LanceMain · Ranged (sonic)Range Range 10 · RoF 1 shot / turn · Damage 1d6 SonicEffects: Unreliable 1 — misfires while you have Distortion · On hit: Impaired (1 turn)
  • Whisper PistolAux · Ranged (sonic shotgun)Range Range 3 · RoF 1 shot / turn · Damage 1d6+1 SonicEffects: Shotgun (close range) · Knockback 1

Core Power

TRUE FREQUENCY. 1/mission · Full. Until your next turn your voice carries truth-force: your tech attacks auto-succeed; allies in Sensors may reroll one attack or save; one enemy in Sensors is Stunned until its next turn. May clear your own Distortion (counts as a Bond Move / grants Truth only if you speak it aloud).

Song-Moves

  • Command. T1 · Quick · +1 Lapis Resonance: grant one ally in Sensors a free move up to their Speed (no opportunity attacks); it replaces a Quick they could have taken. The voice makes the squad flow.
  • Confess. T2 · Free · 2 Lapis Resonance: speak a Bond truth aloud (the character's truth; never a real secret) — clear 2 Lapis Resonance and remove one debuff (Slowed/Impaired/Exposed). While Distortion is active this clears it but grants no Oath (the survival path; the Bond Move is the grace path).
  • Name. T3 · Quick · 3 Lapis Resonance: declare an enemy's weakness aloud — for one round it takes +1 damage from all sources, and the first ally to hit it deals +2. No roll; it needs the sentence.

Traits

  • Voice of Command. Once per round, when you grant an ally a free action or movement via a Song-Move, that ally may also immediately clear 1 Stress as a free action — they hear you and know where to be.
  • Frequency Lock. At the start of your turn (no action), choose one enemy in Sensors; until your next turn its Evasion is −1 against your allies' attacks. You name the target; the squad's fire follows the sound.

Frame reference

1
Size
15
Sensors
+2
Tech Atk
6
SP

Mounts: 1× Main, 1× Aux. Armor is a flat subtractor (not a second health bar). Evasion is synthesis, not a dodge roll.

Bond Move · Speak True

Fracture Deception → Transformation ExpressionOath Truth. A Full Action (the Stabilize slot). One honest line, in character; you never disclose anything real.

Confess something the character has hidden — from the party or themselves. One sentence, always and only the character's truth (no real disclosure; fiction-first, X-card live). Oath (T3 Guardian anchor — active while held): when you speak, allies in Sensors get +1 to their next action; enemies who lie/feint take 1 damage.

Oath Ladder · DeceptionExpression · Rung 3 of 9

Rung 1 is the Catalyst and is not sworn — it happens to you. You may reach for rung 4, one above the highest you have sworn.

  1. 1.the Catalyst(not sworn: what was taken)
  2. 2.the Binding“I will change”
  3. 3.Truth“truth / the betrayal named”
  4. 4.Voice“I break the silence” (reaching)
  5. 5.Testimony“this will be heard”
  6. 6.Harmony“we sound as one”
  7. 7.Alignment“my word is my deed”
  8. 8.Restraint“I yield the floor to hear the true signal”
  9. 9.Expression“expression / the Song that cannot be faked”

Each rung must be lived before it is sworn — the table validates.

Companion Spirit

Clamor (the loud — mistakes volume for truth)

Print this page (Ctrl/Cmd-P) for a clean PDF (all sections). New to combat? See the combat cheat card.

Psyche — Cantor sheet · Antiphon