Obsidian · Diviner / Sniper
Shadow
Cantor: Quinn · Darkglass (Obsidian, Tier 1)
Cantor demand: Decision-heavy
Canon (Part VI)
9
HP
4
Structure
4
Stress
12
Evasion
14
E-Def
0
Armor
3
Speed
10
Save
Obsidian Resonance
Bond Token ○
Off-board tracker (this device only) — on a live board, the board's band is authoritative. Illusion → Glamour → See Through → Clarity.
Weapons
- SightlineHeavy · Ranged (light)Range Range 20 (min 3) · RoF 1 shot / turn · Damage 2d6 EnergyEffects: AP · Arcing · Cannot target within Range 3 · +1d6 vs a Witness-Marked target
- Splinter AuxAux · RangedRange Range 5 · RoF 1 shot / turn · Damage 1d6 EnergyEffects: GMS-baseline fill — the sidearm for when the read fails
Core Power
ILLUMINATE. 1/mission · Full. Reveal the true position + current HP of every enemy on the map (GM states it openly); for the rest of the scene no enemy can gain stealth/invisibility/concealment. Choose one revealed enemy: until your next turn, all attacks against them auto-hit.
Song-Moves
- Watch. T1 · Free · 1/turn · +1 Obsidian Resonance: hold or delay (or spend your Quick taking no other action) and observe one visible enemy in Sensors — until your next turn you know their HP, statuses, and special defenses. The band rewards patience, not aggression.
- Witness. T2 · Quick · 2 Obsidian: Mark one enemy in Sensors until your next turn. Your attacks vs it ignore all Cover; any hit on it (from anyone) counts as 2 higher for crit; it can't use awareness-dependent Reactions. One Mark per target.
- Foresee. T3 · Full · 3 Obsidian · 1/mission: undo the last resolved action in the scene (yours or anyone's) — dice erased, the actor may choose again. Cannot undo damage that already forced a Structure/Stress check (those rolls are real).
Print this page (Ctrl/Cmd-P) for a clean PDF (all sections). New to combat? See the combat cheat card.