Your band, on this device. Illusion → Vision → Clarity.
Fracture status: Glamour. Bond Move: See Through.
Weapons
SightlineHeavy · Ranged (light)Range Range 20 (min 3) · RoF 1 shot / turn · Damage 2d6 EnergyEffects: AP · Arcing · Cannot target within Range 3 · +1d6 vs a Witness-Marked target
Splinter AuxAux · RangedRange Range 5 · RoF 1 shot / turn · Damage 1d6 EnergyEffects: GMS-baseline fill — the sidearm for when the read fails
Core Power
ILLUMINATE. 1/mission · Full. Reveal the true position + current HP of every enemy on the map (GM states it openly); for the rest of the scene no enemy can gain stealth/invisibility/concealment. Choose one revealed enemy: until your next turn, all attacks against them auto-hit.
Song-Moves
Watch. T1 · Free · 1/turn · +1 Obsidian Resonance: hold or delay (or spend your Quick taking no other action) and observe one visible enemy in Sensors — until your next turn you know their HP, statuses, and special defenses. The band rewards patience, not aggression.
Witness. T2 · Quick · 2 Obsidian Resonance: Mark one enemy in Sensors until your next turn. Your attacks vs it ignore all Cover; any hit on it (from anyone) counts as 2 higher for crit; it can't use awareness-dependent Reactions. One Mark per target.
Foresee. T3 · Full · 3 Obsidian Resonance · 1/mission: undo the last resolved action in the scene (yours or anyone's) — dice erased, the actor may choose again. Cannot undo damage that already forced a Structure/Stress check (those rolls are real).
Traits
Hold Breath. When you delay your turn (Hold), your next attack before the end of the round is made with Accuracy 1 and ignores Soft Cover. (Does not generate Resonance — Watch is the sole passive generator.)
Line of Sight is Line of Truth. Enemies with active stealth, concealment, or invisibility within your Sensors cannot benefit from those effects against your attacks. You see them; you name what you see.
Assumption. When you attack a target you have NOT Watched this scene, gain 2 Obsidian Resonance. Acting on what you assume rather than what you confirmed builds you toward Glamour — a patient Obsidian climbs slowly; an impatient one races to its own Fracture. This is the generator that makes Obsidian's Fracture reachable.
Frame reference
1
Size
20
Sensors
+2
Tech Atk
6
SP
Mounts: 1× Heavy, 1× Aux. Armor is a flat subtractor (not a second health bar). Evasion is synthesis, not a dodge roll.
Bond Move · See Through
Fracture Illusion → Transformation Vision → Oath Clarity. A Full Action (the Stabilize slot). One honest line, in character; you never disclose anything real.
Admit the false read you treated as truth. Oath (T3 Guardian anchor — active while held): you see clearly — enemies in LOS can't conceal, and you may call one enemy's next move; if right, you act first.
Oath Ladder · Illusion → Vision · Rung 3 of 9
Rung 1 is the Catalyst and is not sworn — it happens to you. You may reach for rung 4, one above the highest you have sworn.
1.the Catalyst — (not sworn: what was taken)
2.the Binding — “I will change”
3.Clarity — “clarity / the illusion seen through”
4.Discernment — “I see the real pattern” (reaching)
5.Insight — “I have the right to see”
6.Revelation — “I show you what I see”
7.Foresight — “I move on what will come”
8.Detachment — “I release the fantasy I fixed on”
9.Vision — “vision / the clear witness undeceived”
Each rung must be lived before it is sworn — the table validates.
Companion Spirit
Facet (the honest) / Glint (the certain)
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