Obsidian · Diviner / Sniper

Shadow

Cantor: Quinn · Darkglass (Obsidian, Tier 1)

Cantor demand: Decision-heavy

Canon (Part VI)

9
HP
4
Structure
4
Stress
12
Evasion
14
E-Def
0
Armor
3
Speed
10
Save
Obsidian Resonance
Bond Token

Off-board tracker (this device only) — on a live board, the board's band is authoritative. IllusionGlamourSee ThroughClarity.

Weapons

  • SightlineHeavy · Ranged (light)Range Range 20 (min 3) · RoF 1 shot / turn · Damage 2d6 EnergyEffects: AP · Arcing · Cannot target within Range 3 · +1d6 vs a Witness-Marked target
  • Splinter AuxAux · RangedRange Range 5 · RoF 1 shot / turn · Damage 1d6 EnergyEffects: GMS-baseline fill — the sidearm for when the read fails

Core Power

ILLUMINATE. 1/mission · Full. Reveal the true position + current HP of every enemy on the map (GM states it openly); for the rest of the scene no enemy can gain stealth/invisibility/concealment. Choose one revealed enemy: until your next turn, all attacks against them auto-hit.

Song-Moves

  • Watch. T1 · Free · 1/turn · +1 Obsidian Resonance: hold or delay (or spend your Quick taking no other action) and observe one visible enemy in Sensors — until your next turn you know their HP, statuses, and special defenses. The band rewards patience, not aggression.
  • Witness. T2 · Quick · 2 Obsidian: Mark one enemy in Sensors until your next turn. Your attacks vs it ignore all Cover; any hit on it (from anyone) counts as 2 higher for crit; it can't use awareness-dependent Reactions. One Mark per target.
  • Foresee. T3 · Full · 3 Obsidian · 1/mission: undo the last resolved action in the scene (yours or anyone's) — dice erased, the actor may choose again. Cannot undo damage that already forced a Structure/Stress check (those rolls are real).

Traits

  • Hold Breath. When you delay your turn (Hold), your next attack before the end of the round is made with Accuracy 1 and ignores Soft Cover. (Does not generate Resonance — Watch is the sole passive generator.)
  • Line of Sight is Line of Truth. Enemies with active stealth, concealment, or invisibility within your Sensors cannot benefit from those effects against your attacks. You see them; you name what you see.
  • Assumption. When you attack a target you have NOT Watched this scene, gain 2 Obsidian Resonance. Acting on what you assume rather than what you confirmed builds you toward Glamour — a patient Obsidian climbs slowly; an impatient one races to its own Fracture. This is the generator that makes Obsidian's Fracture reachable.

Stat block

1
Size
20
Sensors
+2
Tech Atk
6
SP
9
HP
0
Armor

Mounts: 1× Heavy, 1× Aux. Armor is a flat subtractor (not a second health bar). Evasion is synthesis, not a dodge roll.

Bond Move · See Through

Fracture Illusion → Oath Clarity. A Full Action (the Stabilize slot). One honest line, in character; you never disclose anything real.

Admit the false read you treated as truth. Oath (1 round): you see clearly — enemies in LOS can't conceal, and you may call one enemy's next move; if right, you act first.

Ideal Ladder · Rung 1 of 4

  1. 1.“I will look.”
  2. 2.“I will see what is, not what I wish to see.”
  3. 3.“I will let go of the illusion I have loved.”
  4. 4.(discovered through play)

Each rung must be lived before it is sworn — the table validates.

Companion Spirit

Facet (the honest) / Glint (the certain)

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