◈ NEW CANTOR — START HERE
Playing tonight?
Welcome. You don't need to know any rules — your Game Master brings those. Antiphon is about giant war-machines sung awake from stone, and the people who wake them. Three quick things before you sit down, about ten minutes total.
Get the feel (5 min)
Skim The World and How it plays. That's all the orientation you need — the setting, and what a session feels like.Build your Cantor (~10 min)
Go to Create and build your character. Pick the Colossus that calls to you — by what it does and how it sounds, not by the cost it carries. When you finish, Copy or Download your sheet and paste it into our Discord. It saves as you go; you can come back to it on any device with the same email.Bring one honest line
One thing your character wants badly enough to fight for. That's the only homework. Everything deeper, we find at the table.When you sit down (optional)
Want to know what you actually do in a fight? The combat cheat card puts your whole turn on one page — no rules to memorize.
What the game is about
Two games at once: a tactical Colossus fight, and a personal one — your machine grows stronger the more honestly your character faces who they are. Every Stone carries three faces:
- FractureWhat turns against you when you push too hard — your fault line, made mechanical.
- TransformationThe gift you channel through song — what flows through you and changes what you can do.
- OathThe earned strength that holds you up — sworn, lived, and renewable.
You don't get the Oath by avoiding the Fracture. You get it by walking through it. And nobody sings alone.
Before we play — a promise
Some of this runs on real-feeling beats — fear, grief, letting go. They belong to your character: you will never be required to disclose anything real. One sentence is always enough; silence is always enough. Anyone can say “pause” (or type X) at any moment, no explanation needed, and we stop or skip.